体素化
点云和三角网格是非常灵活、但不规则的几何类型。体素网格(voxel grid)是三维中的另一种几何类型,它定义在规则的三维网格上,其中一个体素(voxel)可以看作二维像素在三维中的对应物。Open3D 提供了 VoxelGrid 这一几何类型,可用于处理体素网格。
从三角网格生成
Section titled “从三角网格生成”Open3D 提供了 create_from_triangle_mesh 方法,可由三角网格创建体素网格。它返回一个体素网格,其中所有与某个三角形相交的体素都被置为 1,其余均为 0。参数 voxel_size 定义了体素网格的分辨率。
print('input')bunny = o3d.data.BunnyMesh()mesh = o3d.io.read_triangle_mesh(bunny.path)
# fit to unit cubemesh.scale(1 / np.max(mesh.get_max_bound() - mesh.get_min_bound()), center=mesh.get_center())o3d.visualization.draw_geometries([mesh])
print('voxelization')voxel_grid = o3d.geometry.VoxelGrid.create_from_triangle_mesh(mesh, voxel_size=0.05)o3d.visualization.draw_geometries([voxel_grid])

输出:
inputvoxelization也可以使用 create_from_point_cloud 方法由点云创建体素网格。只要点云中至少有一个点落在某个体素内,该体素即被视为被占据。参数 voxel_size 定义了体素网格的分辨率。默认情况下,体素的颜色为其内部所有点颜色的平均值。可以通过修改 pooling_mode 参数,按点的均值、最小值、最大值或求和值来确定颜色,例如:
o3d.geometry.VoxelGrid.VoxelPoolingMode.MINprint('input')armadillo = o3d.data.ArmadilloMesh()mesh = o3d.io.read_triangle_mesh(armadillo.path)
N = 2000pcd = mesh.sample_points_poisson_disk(N)# fit to unit cubepcd.scale(1 / np.max(pcd.get_max_bound() - pcd.get_min_bound()), center=pcd.get_center())pcd.colors = o3d.utility.Vector3dVector(np.random.uniform(0, 1, size=(N, 3)))o3d.visualization.draw_geometries([pcd])
print('voxelization')voxel_grid = o3d.geometry.VoxelGrid.create_from_point_cloud(pcd, voxel_size=0.05)o3d.visualization.draw_geometries([voxel_grid])

输出:
inputvoxelization体素网格还可用于测试某些点是否位于被占据的体素内。check_if_included 方法接收一个 (n, 3) 数组作为输入,并输出一个布尔数组。
queries = np.asarray(pcd.points)output = voxel_grid.check_if_included(o3d.utility.Vector3dVector(queries))print(output[:10])输出:
[True, True, True, True, True, True, True, True, True, True]create_from_point_cloud 和 create_from_triangle_mesh 方法只会在几何体的表面创建被占据的体素。不过,也可以从若干深度图(depth maps)或剪影(silhouettes)中雕刻出一个体素网格。Open3D 提供了 carve_depth_map 和 carve_silhouette 方法用于体素雕刻(voxel carving)。
下面的代码先对一个几何体渲染出多幅深度图,再用这些深度图去雕刻一个稠密的体素网格,从而演示上述用法。最终结果是给定形状的一个填充体素网格。
def xyz_spherical(xyz): x = xyz[0] y = xyz[1] z = xyz[2] r = np.sqrt(x * x + y * y + z * z) r_x = np.arccos(y / r) r_y = np.arctan2(z, x) return [r, r_x, r_y]
def get_rotation_matrix(r_x, r_y): rot_x = np.asarray([[1, 0, 0], [0, np.cos(r_x), -np.sin(r_x)], [0, np.sin(r_x), np.cos(r_x)]]) rot_y = np.asarray([[np.cos(r_y), 0, np.sin(r_y)], [0, 1, 0], [-np.sin(r_y), 0, np.cos(r_y)]]) return rot_y.dot(rot_x)
def get_extrinsic(xyz): rvec = xyz_spherical(xyz) r = get_rotation_matrix(rvec[1], rvec[2]) t = np.asarray([0, 0, 2]).transpose() trans = np.eye(4) trans[:3, :3] = r trans[:3, 3] = t return trans
def preprocess(model): min_bound = model.get_min_bound() max_bound = model.get_max_bound() center = min_bound + (max_bound - min_bound) / 2.0 scale = np.linalg.norm(max_bound - min_bound) / 2.0 vertices = np.asarray(model.vertices) vertices -= center model.vertices = o3d.utility.Vector3dVector(vertices / scale) return model
def voxel_carving(mesh, cubic_size, voxel_resolution, w=300, h=300, use_depth=True, surface_method='pointcloud'): mesh.compute_vertex_normals() camera_sphere = o3d.geometry.TriangleMesh.create_sphere()
# setup dense voxel grid voxel_carving = o3d.geometry.VoxelGrid.create_dense( width=cubic_size, height=cubic_size, depth=cubic_size, voxel_size=cubic_size / voxel_resolution, origin=[-cubic_size / 2.0, -cubic_size / 2.0, -cubic_size / 2.0], color=[1.0, 0.7, 0.0])
# rescale geometry camera_sphere = preprocess(camera_sphere) mesh = preprocess(mesh)
# setup visualizer to render depthmaps vis = o3d.visualization.Visualizer() vis.create_window(width=w, height=h, visible=False) vis.add_geometry(mesh) vis.get_render_option().mesh_show_back_face = True ctr = vis.get_view_control() param = ctr.convert_to_pinhole_camera_parameters()
# carve voxel grid pcd_agg = o3d.geometry.PointCloud() centers_pts = np.zeros((len(camera_sphere.vertices), 3)) for cid, xyz in enumerate(camera_sphere.vertices): # get new camera pose trans = get_extrinsic(xyz) param.extrinsic = trans c = np.linalg.inv(trans).dot(np.asarray([0, 0, 0, 1]).transpose()) centers_pts[cid, :] = c[:3] ctr.convert_from_pinhole_camera_parameters(param)
# capture depth image and make a point cloud vis.poll_events() vis.update_renderer() depth = vis.capture_depth_float_buffer(False) pcd_agg += o3d.geometry.PointCloud.create_from_depth_image( o3d.geometry.Image(depth), param.intrinsic, param.extrinsic, depth_scale=1)
# depth map carving method if use_depth: voxel_carving.carve_depth_map(o3d.geometry.Image(depth), param) else: voxel_carving.carve_silhouette(o3d.geometry.Image(depth), param) print("Carve view %03d/%03d" % (cid + 1, len(camera_sphere.vertices))) vis.destroy_window()
# add voxel grid survace print('Surface voxel grid from %s' % surface_method) if surface_method == 'pointcloud': voxel_surface = o3d.geometry.VoxelGrid.create_from_point_cloud_within_bounds( pcd_agg, voxel_size=cubic_size / voxel_resolution, min_bound=(-cubic_size / 2, -cubic_size / 2, -cubic_size / 2), max_bound=(cubic_size / 2, cubic_size / 2, cubic_size / 2)) elif surface_method == 'mesh': voxel_surface = o3d.geometry.VoxelGrid.create_from_triangle_mesh_within_bounds( mesh, voxel_size=cubic_size / voxel_resolution, min_bound=(-cubic_size / 2, -cubic_size / 2, -cubic_size / 2), max_bound=(cubic_size / 2, cubic_size / 2, cubic_size / 2)) else: raise Exception('invalid surface method') voxel_carving_surface = voxel_surface + voxel_carving
return voxel_carving_surface, voxel_carving, voxel_surfacearmadillo = o3d.data.ArmadilloMesh()mesh = o3d.io.read_triangle_mesh(armadillo.path)
visualization = Truecubic_size = 2.0voxel_resolution = 128.0
voxel_grid, voxel_carving, voxel_surface = voxel_carving( mesh, cubic_size, voxel_resolution)输出(雕刻过程共遍历 762 个视角,此处省略重复的进度日志):
Carve view 001/762Carve view 002/762...Carve view 762/762Surface voxel grid from pointcloudprint("surface voxels")print(voxel_surface)o3d.visualization.draw_geometries([voxel_surface])
print("carved voxels")print(voxel_carving)o3d.visualization.draw_geometries([voxel_carving])
print("combined voxels (carved + surface)")print(voxel_grid)o3d.visualization.draw_geometries([voxel_grid])

输出:
surface voxelsVoxelGrid with 17219 voxels.carved voxelsVoxelGrid with 48379 voxels.combined voxels (carved + surface)VoxelGrid with 50793 voxels.