抓取与放置
注意:本教程中使用的功能已弃用。如需执行抓取与放置操作,应使用 MoveIt Task Constructor(MTC)(用 MoveIt Task Constructor 实现抓取与放置)。
在 MoveIt 中,抓取操作通过 MoveGroup 接口完成。为了抓取物体,我们需要创建 moveit_msgs::Grasp 消息,该消息可定义抓取过程中涉及的各种位姿和手爪姿态。
下面的视频展示了本教程的运行效果:
如果尚未完成,请先完成 Getting Started 中的步骤。
打开两个终端。在第一个终端中启动 RViz,等待所有内容加载完成:
roslaunch panda_moveit_config demo.launch在第二个终端中运行抓取与放置教程:
rosrun moveit_tutorials pick_place_tutorial你应该会看到与本教程开头视频类似的效果。
理解 moveit_msgs::Grasp
Section titled “理解 moveit_msgs::Grasp”完整的文档请参阅 moveit_msgs/Grasp.msg。
该消息的主要字段如下:
trajectory_msgs/JointTrajectory pre_grasp_posture:定义抓取前末端执行器规划组中各关节的轨迹位置。trajectory_msgs/JointTrajectory grasp_posture:定义抓取物体时末端执行器规划组中各关节的轨迹位置。geometry_msgs/PoseStamped grasp_pose:末端执行器尝试抓取时的位姿。moveit_msgs/GripperTranslation pre_grasp_approach:定义接近物体时的方向和移动距离。moveit_msgs/GripperTranslation post_grasp_retreat:定义抓取物体后撤离的方向和移动距离。moveit_msgs/GripperTranslation post_place_retreat:定义物体放置后撤离的方向和移动距离。
完整代码可在 moveit_tutorials GitHub 项目中查看:此处。
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/* Author: Ioan Sucan, Ridhwan Luthra*/
// ROS#include <ros/ros.h>
// MoveIt#include <moveit/planning_scene_interface/planning_scene_interface.h>#include <moveit/move_group_interface/move_group_interface.h>
// TF2#include <tf2_geometry_msgs/tf2_geometry_msgs.h>
void openGripper(trajectory_msgs::JointTrajectory& posture){ // BEGIN_SUB_TUTORIAL open_gripper /* Add both finger joints of panda robot. */ posture.joint_names.resize(2); posture.joint_names[0] = "panda_finger_joint1"; posture.joint_names[1] = "panda_finger_joint2";
/* Set them as open, wide enough for the object to fit. */ posture.points.resize(1); posture.points[0].positions.resize(2); posture.points[0].positions[0] = 0.04; posture.points[0].positions[1] = 0.04; posture.points[0].time_from_start = ros::Duration(0.5); // END_SUB_TUTORIAL}
void closedGripper(trajectory_msgs::JointTrajectory& posture){ // BEGIN_SUB_TUTORIAL closed_gripper /* Add both finger joints of panda robot. */ posture.joint_names.resize(2); posture.joint_names[0] = "panda_finger_joint1"; posture.joint_names[1] = "panda_finger_joint2";
/* Set them as closed. */ posture.points.resize(1); posture.points[0].positions.resize(2); posture.points[0].positions[0] = 0.00; posture.points[0].positions[1] = 0.00; posture.points[0].time_from_start = ros::Duration(0.5); // END_SUB_TUTORIAL}
void pick(moveit::planning_interface::MoveGroupInterface& move_group){ // BEGIN_SUB_TUTORIAL pick1 // Create a vector of grasps to be attempted, currently only creating single grasp. // This is essentially useful when using a grasp generator to generate and test multiple grasps. std::vector<moveit_msgs::Grasp> grasps; grasps.resize(1);
// Setting grasp pose // ++++++++++++++++++++++ // This is the pose of panda_link8. |br| // Make sure that when you set the grasp_pose, you are setting it to be the pose of the last link in // your manipulator which in this case would be **panda_link8** You will have to compensate for the // transform from **panda_link8** to the palm of the end effector. grasps[0].grasp_pose.header.frame_id = "panda_link0"; tf2::Quaternion orientation; orientation.setRPY(-M_PI / 2, -M_PI / 4, -M_PI / 2); grasps[0].grasp_pose.pose.orientation = tf2::toMsg(orientation); grasps[0].grasp_pose.pose.position.x = 0.415; grasps[0].grasp_pose.pose.position.y = 0; grasps[0].grasp_pose.pose.position.z = 0.5;
// Setting pre-grasp approach // ++++++++++++++++++++++++++ /* Defined with respect to frame_id */ grasps[0].pre_grasp_approach.direction.header.frame_id = "panda_link0"; /* Direction is set as positive x axis */ grasps[0].pre_grasp_approach.direction.vector.x = 1.0; grasps[0].pre_grasp_approach.min_distance = 0.095; grasps[0].pre_grasp_approach.desired_distance = 0.115;
// Setting post-grasp retreat // ++++++++++++++++++++++++++ /* Defined with respect to frame_id */ grasps[0].post_grasp_retreat.direction.header.frame_id = "panda_link0"; /* Direction is set as positive z axis */ grasps[0].post_grasp_retreat.direction.vector.z = 1.0; grasps[0].post_grasp_retreat.min_distance = 0.1; grasps[0].post_grasp_retreat.desired_distance = 0.25;
// Setting posture of eef before grasp // +++++++++++++++++++++++++++++++++++ openGripper(grasps[0].pre_grasp_posture); // END_SUB_TUTORIAL
// BEGIN_SUB_TUTORIAL pick2 // Setting posture of eef during grasp // +++++++++++++++++++++++++++++++++++ closedGripper(grasps[0].grasp_posture); // END_SUB_TUTORIAL
// BEGIN_SUB_TUTORIAL pick3 // Set support surface as table1. move_group.setSupportSurfaceName("table1"); // Call pick to pick up the object using the grasps given move_group.pick("object", grasps); // END_SUB_TUTORIAL}
void place(moveit::planning_interface::MoveGroupInterface& group){ // BEGIN_SUB_TUTORIAL place // TODO(@ridhwanluthra) - Calling place function may lead to "All supplied place locations failed. Retrying last // location in verbose mode." This is a known issue. |br| // |br| // Ideally, you would create a vector of place locations to be attempted although in this example, we only create // a single place location. std::vector<moveit_msgs::PlaceLocation> place_location; place_location.resize(1);
// Setting place location pose // +++++++++++++++++++++++++++ place_location[0].place_pose.header.frame_id = "panda_link0"; tf2::Quaternion orientation; orientation.setRPY(0, 0, M_PI / 2); place_location[0].place_pose.pose.orientation = tf2::toMsg(orientation);
/* For place location, we set the value to the exact location of the center of the object. */ place_location[0].place_pose.pose.position.x = 0; place_location[0].place_pose.pose.position.y = 0.5; place_location[0].place_pose.pose.position.z = 0.5;
// Setting pre-place approach // ++++++++++++++++++++++++++ /* Defined with respect to frame_id */ place_location[0].pre_place_approach.direction.header.frame_id = "panda_link0"; /* Direction is set as negative z axis */ place_location[0].pre_place_approach.direction.vector.z = -1.0; place_location[0].pre_place_approach.min_distance = 0.095; place_location[0].pre_place_approach.desired_distance = 0.115;
// Setting post-place retreat // ++++++++++++++++++++++++++ /* Defined with respect to frame_id */ place_location[0].post_place_retreat.direction.header.frame_id = "panda_link0"; /* Direction is set as negative y axis */ place_location[0].post_place_retreat.direction.vector.y = -1.0; place_location[0].post_place_retreat.min_distance = 0.1; place_location[0].post_place_retreat.desired_distance = 0.25;
// Setting posture of eef after placing object // +++++++++++++++++++++++++++++++++++++++++++ /* Similar to the pick case */ openGripper(place_location[0].post_place_posture);
// Set support surface as table2. group.setSupportSurfaceName("table2"); // Call place to place the object using the place locations given. group.place("object", place_location); // END_SUB_TUTORIAL}
void addCollisionObjects(moveit::planning_interface::PlanningSceneInterface& planning_scene_interface){ // BEGIN_SUB_TUTORIAL table1 // // Creating Environment // ^^^^^^^^^^^^^^^^^^^^ // Create vector to hold 3 collision objects. std::vector<moveit_msgs::CollisionObject> collision_objects; collision_objects.resize(3);
// Add the first table where the cube will originally be kept. collision_objects[0].id = "table1"; collision_objects[0].header.frame_id = "panda_link0";
/* Define the primitive and its dimensions. */ collision_objects[0].primitives.resize(1); collision_objects[0].primitives[0].type = collision_objects[0].primitives[0].BOX; collision_objects[0].primitives[0].dimensions.resize(3); collision_objects[0].primitives[0].dimensions[0] = 0.2; collision_objects[0].primitives[0].dimensions[1] = 0.4; collision_objects[0].primitives[0].dimensions[2] = 0.4;
/* Define the pose of the table. */ collision_objects[0].primitive_poses.resize(1); collision_objects[0].primitive_poses[0].position.x = 0.5; collision_objects[0].primitive_poses[0].position.y = 0; collision_objects[0].primitive_poses[0].position.z = 0.2; collision_objects[0].primitive_poses[0].orientation.w = 1.0; // END_SUB_TUTORIAL
collision_objects[0].operation = collision_objects[0].ADD;
// BEGIN_SUB_TUTORIAL table2 // Add the second table where we will be placing the cube. collision_objects[1].id = "table2"; collision_objects[1].header.frame_id = "panda_link0";
/* Define the primitive and its dimensions. */ collision_objects[1].primitives.resize(1); collision_objects[1].primitives[0].type = collision_objects[1].primitives[0].BOX; collision_objects[1].primitives[0].dimensions.resize(3); collision_objects[1].primitives[0].dimensions[0] = 0.4; collision_objects[1].primitives[0].dimensions[1] = 0.2; collision_objects[1].primitives[0].dimensions[2] = 0.4;
/* Define the pose of the table. */ collision_objects[1].primitive_poses.resize(1); collision_objects[1].primitive_poses[0].position.x = 0; collision_objects[1].primitive_poses[0].position.y = 0.5; collision_objects[1].primitive_poses[0].position.z = 0.2; collision_objects[1].primitive_poses[0].orientation.w = 1.0; // END_SUB_TUTORIAL
collision_objects[1].operation = collision_objects[1].ADD;
// BEGIN_SUB_TUTORIAL object // Define the object that we will be manipulating collision_objects[2].header.frame_id = "panda_link0"; collision_objects[2].id = "object";
/* Define the primitive and its dimensions. */ collision_objects[2].primitives.resize(1); collision_objects[2].primitives[0].type = collision_objects[1].primitives[0].BOX; collision_objects[2].primitives[0].dimensions.resize(3); collision_objects[2].primitives[0].dimensions[0] = 0.02; collision_objects[2].primitives[0].dimensions[1] = 0.02; collision_objects[2].primitives[0].dimensions[2] = 0.2;
/* Define the pose of the object. */ collision_objects[2].primitive_poses.resize(1); collision_objects[2].primitive_poses[0].position.x = 0.5; collision_objects[2].primitive_poses[0].position.y = 0; collision_objects[2].primitive_poses[0].position.z = 0.5; collision_objects[2].primitive_poses[0].orientation.w = 1.0; // END_SUB_TUTORIAL
collision_objects[2].operation = collision_objects[2].ADD;
planning_scene_interface.applyCollisionObjects(collision_objects);}
int main(int argc, char** argv){ ros::init(argc, argv, "panda_arm_pick_place"); ros::NodeHandle nh; ros::AsyncSpinner spinner(1); spinner.start();
ros::WallDuration(1.0).sleep(); moveit::planning_interface::PlanningSceneInterface planning_scene_interface; moveit::planning_interface::MoveGroupInterface group("panda_arm"); group.setPlanningTime(45.0);
addCollisionObjects(planning_scene_interface);
// Wait a bit for ROS things to initialize ros::WallDuration(1.0).sleep();
pick(group);
ros::WallDuration(1.0).sleep();
place(group);
ros::waitForShutdown(); return 0;}
// BEGIN_TUTORIAL// CALL_SUB_TUTORIAL table1// CALL_SUB_TUTORIAL table2// CALL_SUB_TUTORIAL object//// Pick Pipeline// ^^^^^^^^^^^^^// CALL_SUB_TUTORIAL pick1// openGripper function// """"""""""""""""""""// CALL_SUB_TUTORIAL open_gripper// CALL_SUB_TUTORIAL pick2// closedGripper function// """"""""""""""""""""""// CALL_SUB_TUTORIAL closed_gripper// CALL_SUB_TUTORIAL pick3//// Place Pipeline// ^^^^^^^^^^^^^^// CALL_SUB_TUTORIAL place// END_TUTORIAL