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抓取与放置

注意:本教程中使用的功能已弃用。如需执行抓取与放置操作,应使用 MoveIt Task Constructor(MTC)(用 MoveIt Task Constructor 实现抓取与放置)。

在 MoveIt 中,抓取操作通过 MoveGroup 接口完成。为了抓取物体,我们需要创建 moveit_msgs::Grasp 消息,该消息可定义抓取过程中涉及的各种位姿和手爪姿态。 下面的视频展示了本教程的运行效果:

如果尚未完成,请先完成 Getting Started 中的步骤。

打开两个终端。在第一个终端中启动 RViz,等待所有内容加载完成:

Terminal window
roslaunch panda_moveit_config demo.launch

在第二个终端中运行抓取与放置教程:

Terminal window
rosrun moveit_tutorials pick_place_tutorial

你应该会看到与本教程开头视频类似的效果。

完整的文档请参阅 moveit_msgs/Grasp.msg。

该消息的主要字段如下:

  • trajectory_msgs/JointTrajectory pre_grasp_posture:定义抓取前末端执行器规划组中各关节的轨迹位置。
  • trajectory_msgs/JointTrajectory grasp_posture:定义抓取物体时末端执行器规划组中各关节的轨迹位置。
  • geometry_msgs/PoseStamped grasp_pose:末端执行器尝试抓取时的位姿。
  • moveit_msgs/GripperTranslation pre_grasp_approach:定义接近物体时的方向和移动距离。
  • moveit_msgs/GripperTranslation post_grasp_retreat:定义抓取物体后撤离的方向和移动距离。
  • moveit_msgs/GripperTranslation post_place_retreat:定义物体放置后撤离的方向和移动距离。

完整代码可在 moveit_tutorials GitHub 项目中查看:此处。

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/* Author: Ioan Sucan, Ridhwan Luthra*/
// ROS
#include <ros/ros.h>
// MoveIt
#include <moveit/planning_scene_interface/planning_scene_interface.h>
#include <moveit/move_group_interface/move_group_interface.h>
// TF2
#include <tf2_geometry_msgs/tf2_geometry_msgs.h>
void openGripper(trajectory_msgs::JointTrajectory& posture)
{
// BEGIN_SUB_TUTORIAL open_gripper
/* Add both finger joints of panda robot. */
posture.joint_names.resize(2);
posture.joint_names[0] = "panda_finger_joint1";
posture.joint_names[1] = "panda_finger_joint2";
/* Set them as open, wide enough for the object to fit. */
posture.points.resize(1);
posture.points[0].positions.resize(2);
posture.points[0].positions[0] = 0.04;
posture.points[0].positions[1] = 0.04;
posture.points[0].time_from_start = ros::Duration(0.5);
// END_SUB_TUTORIAL
}
void closedGripper(trajectory_msgs::JointTrajectory& posture)
{
// BEGIN_SUB_TUTORIAL closed_gripper
/* Add both finger joints of panda robot. */
posture.joint_names.resize(2);
posture.joint_names[0] = "panda_finger_joint1";
posture.joint_names[1] = "panda_finger_joint2";
/* Set them as closed. */
posture.points.resize(1);
posture.points[0].positions.resize(2);
posture.points[0].positions[0] = 0.00;
posture.points[0].positions[1] = 0.00;
posture.points[0].time_from_start = ros::Duration(0.5);
// END_SUB_TUTORIAL
}
void pick(moveit::planning_interface::MoveGroupInterface& move_group)
{
// BEGIN_SUB_TUTORIAL pick1
// Create a vector of grasps to be attempted, currently only creating single grasp.
// This is essentially useful when using a grasp generator to generate and test multiple grasps.
std::vector<moveit_msgs::Grasp> grasps;
grasps.resize(1);
// Setting grasp pose
// ++++++++++++++++++++++
// This is the pose of panda_link8. |br|
// Make sure that when you set the grasp_pose, you are setting it to be the pose of the last link in
// your manipulator which in this case would be **panda_link8** You will have to compensate for the
// transform from **panda_link8** to the palm of the end effector.
grasps[0].grasp_pose.header.frame_id = "panda_link0";
tf2::Quaternion orientation;
orientation.setRPY(-M_PI / 2, -M_PI / 4, -M_PI / 2);
grasps[0].grasp_pose.pose.orientation = tf2::toMsg(orientation);
grasps[0].grasp_pose.pose.position.x = 0.415;
grasps[0].grasp_pose.pose.position.y = 0;
grasps[0].grasp_pose.pose.position.z = 0.5;
// Setting pre-grasp approach
// ++++++++++++++++++++++++++
/* Defined with respect to frame_id */
grasps[0].pre_grasp_approach.direction.header.frame_id = "panda_link0";
/* Direction is set as positive x axis */
grasps[0].pre_grasp_approach.direction.vector.x = 1.0;
grasps[0].pre_grasp_approach.min_distance = 0.095;
grasps[0].pre_grasp_approach.desired_distance = 0.115;
// Setting post-grasp retreat
// ++++++++++++++++++++++++++
/* Defined with respect to frame_id */
grasps[0].post_grasp_retreat.direction.header.frame_id = "panda_link0";
/* Direction is set as positive z axis */
grasps[0].post_grasp_retreat.direction.vector.z = 1.0;
grasps[0].post_grasp_retreat.min_distance = 0.1;
grasps[0].post_grasp_retreat.desired_distance = 0.25;
// Setting posture of eef before grasp
// +++++++++++++++++++++++++++++++++++
openGripper(grasps[0].pre_grasp_posture);
// END_SUB_TUTORIAL
// BEGIN_SUB_TUTORIAL pick2
// Setting posture of eef during grasp
// +++++++++++++++++++++++++++++++++++
closedGripper(grasps[0].grasp_posture);
// END_SUB_TUTORIAL
// BEGIN_SUB_TUTORIAL pick3
// Set support surface as table1.
move_group.setSupportSurfaceName("table1");
// Call pick to pick up the object using the grasps given
move_group.pick("object", grasps);
// END_SUB_TUTORIAL
}
void place(moveit::planning_interface::MoveGroupInterface& group)
{
// BEGIN_SUB_TUTORIAL place
// TODO(@ridhwanluthra) - Calling place function may lead to "All supplied place locations failed. Retrying last
// location in verbose mode." This is a known issue. |br|
// |br|
// Ideally, you would create a vector of place locations to be attempted although in this example, we only create
// a single place location.
std::vector<moveit_msgs::PlaceLocation> place_location;
place_location.resize(1);
// Setting place location pose
// +++++++++++++++++++++++++++
place_location[0].place_pose.header.frame_id = "panda_link0";
tf2::Quaternion orientation;
orientation.setRPY(0, 0, M_PI / 2);
place_location[0].place_pose.pose.orientation = tf2::toMsg(orientation);
/* For place location, we set the value to the exact location of the center of the object. */
place_location[0].place_pose.pose.position.x = 0;
place_location[0].place_pose.pose.position.y = 0.5;
place_location[0].place_pose.pose.position.z = 0.5;
// Setting pre-place approach
// ++++++++++++++++++++++++++
/* Defined with respect to frame_id */
place_location[0].pre_place_approach.direction.header.frame_id = "panda_link0";
/* Direction is set as negative z axis */
place_location[0].pre_place_approach.direction.vector.z = -1.0;
place_location[0].pre_place_approach.min_distance = 0.095;
place_location[0].pre_place_approach.desired_distance = 0.115;
// Setting post-place retreat
// ++++++++++++++++++++++++++
/* Defined with respect to frame_id */
place_location[0].post_place_retreat.direction.header.frame_id = "panda_link0";
/* Direction is set as negative y axis */
place_location[0].post_place_retreat.direction.vector.y = -1.0;
place_location[0].post_place_retreat.min_distance = 0.1;
place_location[0].post_place_retreat.desired_distance = 0.25;
// Setting posture of eef after placing object
// +++++++++++++++++++++++++++++++++++++++++++
/* Similar to the pick case */
openGripper(place_location[0].post_place_posture);
// Set support surface as table2.
group.setSupportSurfaceName("table2");
// Call place to place the object using the place locations given.
group.place("object", place_location);
// END_SUB_TUTORIAL
}
void addCollisionObjects(moveit::planning_interface::PlanningSceneInterface& planning_scene_interface)
{
// BEGIN_SUB_TUTORIAL table1
//
// Creating Environment
// ^^^^^^^^^^^^^^^^^^^^
// Create vector to hold 3 collision objects.
std::vector<moveit_msgs::CollisionObject> collision_objects;
collision_objects.resize(3);
// Add the first table where the cube will originally be kept.
collision_objects[0].id = "table1";
collision_objects[0].header.frame_id = "panda_link0";
/* Define the primitive and its dimensions. */
collision_objects[0].primitives.resize(1);
collision_objects[0].primitives[0].type = collision_objects[0].primitives[0].BOX;
collision_objects[0].primitives[0].dimensions.resize(3);
collision_objects[0].primitives[0].dimensions[0] = 0.2;
collision_objects[0].primitives[0].dimensions[1] = 0.4;
collision_objects[0].primitives[0].dimensions[2] = 0.4;
/* Define the pose of the table. */
collision_objects[0].primitive_poses.resize(1);
collision_objects[0].primitive_poses[0].position.x = 0.5;
collision_objects[0].primitive_poses[0].position.y = 0;
collision_objects[0].primitive_poses[0].position.z = 0.2;
collision_objects[0].primitive_poses[0].orientation.w = 1.0;
// END_SUB_TUTORIAL
collision_objects[0].operation = collision_objects[0].ADD;
// BEGIN_SUB_TUTORIAL table2
// Add the second table where we will be placing the cube.
collision_objects[1].id = "table2";
collision_objects[1].header.frame_id = "panda_link0";
/* Define the primitive and its dimensions. */
collision_objects[1].primitives.resize(1);
collision_objects[1].primitives[0].type = collision_objects[1].primitives[0].BOX;
collision_objects[1].primitives[0].dimensions.resize(3);
collision_objects[1].primitives[0].dimensions[0] = 0.4;
collision_objects[1].primitives[0].dimensions[1] = 0.2;
collision_objects[1].primitives[0].dimensions[2] = 0.4;
/* Define the pose of the table. */
collision_objects[1].primitive_poses.resize(1);
collision_objects[1].primitive_poses[0].position.x = 0;
collision_objects[1].primitive_poses[0].position.y = 0.5;
collision_objects[1].primitive_poses[0].position.z = 0.2;
collision_objects[1].primitive_poses[0].orientation.w = 1.0;
// END_SUB_TUTORIAL
collision_objects[1].operation = collision_objects[1].ADD;
// BEGIN_SUB_TUTORIAL object
// Define the object that we will be manipulating
collision_objects[2].header.frame_id = "panda_link0";
collision_objects[2].id = "object";
/* Define the primitive and its dimensions. */
collision_objects[2].primitives.resize(1);
collision_objects[2].primitives[0].type = collision_objects[1].primitives[0].BOX;
collision_objects[2].primitives[0].dimensions.resize(3);
collision_objects[2].primitives[0].dimensions[0] = 0.02;
collision_objects[2].primitives[0].dimensions[1] = 0.02;
collision_objects[2].primitives[0].dimensions[2] = 0.2;
/* Define the pose of the object. */
collision_objects[2].primitive_poses.resize(1);
collision_objects[2].primitive_poses[0].position.x = 0.5;
collision_objects[2].primitive_poses[0].position.y = 0;
collision_objects[2].primitive_poses[0].position.z = 0.5;
collision_objects[2].primitive_poses[0].orientation.w = 1.0;
// END_SUB_TUTORIAL
collision_objects[2].operation = collision_objects[2].ADD;
planning_scene_interface.applyCollisionObjects(collision_objects);
}
int main(int argc, char** argv)
{
ros::init(argc, argv, "panda_arm_pick_place");
ros::NodeHandle nh;
ros::AsyncSpinner spinner(1);
spinner.start();
ros::WallDuration(1.0).sleep();
moveit::planning_interface::PlanningSceneInterface planning_scene_interface;
moveit::planning_interface::MoveGroupInterface group("panda_arm");
group.setPlanningTime(45.0);
addCollisionObjects(planning_scene_interface);
// Wait a bit for ROS things to initialize
ros::WallDuration(1.0).sleep();
pick(group);
ros::WallDuration(1.0).sleep();
place(group);
ros::waitForShutdown();
return 0;
}
// BEGIN_TUTORIAL
// CALL_SUB_TUTORIAL table1
// CALL_SUB_TUTORIAL table2
// CALL_SUB_TUTORIAL object
//
// Pick Pipeline
// ^^^^^^^^^^^^^
// CALL_SUB_TUTORIAL pick1
// openGripper function
// """"""""""""""""""""
// CALL_SUB_TUTORIAL open_gripper
// CALL_SUB_TUTORIAL pick2
// closedGripper function
// """"""""""""""""""""""
// CALL_SUB_TUTORIAL closed_gripper
// CALL_SUB_TUTORIAL pick3
//
// Place Pipeline
// ^^^^^^^^^^^^^^
// CALL_SUB_TUTORIAL place
// END_TUTORIAL